Doing much to help World of Warcraft’s already
The best place to get a bird’s eye view of everything is this Reddit thread posted by solacespecs that breaks down a staggering number of issues that range from hilarious to infuriating. “I totally understand that these things happen,” they write. “But with the size and scope of your organization and the WoW Classic Items team, I am disappointed with how poorly things were transitioned from your development of the pre-patch to live.”
When it released on Tuesday, Patch 8.0 introduced some pretty major changes. Of those changes, the biggest and most immediately noticeable is a “stat squish” that reconfigures the behind-the-scenes math of WoW. In Legion, World of Warcraft’s stats and numbers were getting a little unwieldy. Characters would routinely do damage in the millions-if-not-billions and I’m pretty sure at one point my Artifact Weapon had something like 14 quadrillion Artifact Power. It was all a bit silly.
To fix this, Blizzard squished all the stats down to make them more comprehensible. Instead of a ten million hit, my Demon Hunter now hits for a few thousand. This squish was applied to gear, character stats, and even crafting profession levels.
It’s a necessary change, but the stat squish has completely thrown World of Warcraft’s balance out of whack—especially for lower level players. Right now, the stat squish has made leveling a real grind. Even basic monsters die much more slowly than they used to, and dungeon bosses can easily stomp an unprepared party. This comes at the worst possible time because many players, like me, are using the lull before Battle for Azeroth to level new characters. For new players jumping in, it’s even more frustrating, which isn’t doing much to help World of Warcraft’s already bad first impression. “I am just a bit sad, because I wanted to reach [level] 110 before [Battle for Azeroth] launches, so I can get straight into the action,” wrote one disgruntled newbie.
The stat squish also affects item levels on gear, which Buy WoW Classic Gold went from around 900 to 200. But in doing so, players are running into bugs where harder versions of dungeons are rewarding less powerful gear than easier difficulties. Multiple achievements and questlines are also broken because of the squish.